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  • 9-10-2019

    What Remains Technical Breakdown

    co2, code, nes

    What Remains is a narrative adventure game for the 8-bit NES video game console, and was released in March 2019 as a free ROM, playable in emulator. It was created by a small team, Iodine Dynamics, over the course of two years of on and off development. It’s currently in the hardware phase as a limited batch of cartridges are being created from all recycled parts. The game plays out over 6 stages, wherein the player walks around multiple scenes with 4-way scrolling maps, speaking to NPCs, collecting clues, learning about their world, playing mini-games, and solving simple puzzles. As…

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  • 4-26-2018

    The Giffinator – Technical Details

    physical

    Back in August 2017, as part of Playcrafting’s “PlayNYC” event in Manhattan, I worked with DBAA to build “The Giffinator”, a green screen photo booth that creates gifs from audience members acting out scenes in front of a green backdrop. We recently had the opportunity to bring this toy to our friend’s “Weird Wedding”, for which we decided to ramp up the overall quality and presentation. What follows is some technical details about how we accomplished this. Using a DSLR as a Webcam The first step was working to dramatically improve image quality by switching out the old webcam with…

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  • 4-27-2017

    Filthy Kitchen

    nes

    My new NES game, Filthy Kitchen, is now available on itch.io. Play it online or download the ROM to play in your favorite emulator! Developed as part of the Nesdev 2016 Homebrew Competition.

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  • 2-16-2017

    Building NES homebrew with makechr.exe

    makechr

    As part of nesdev’s 2016 homebrew competition, I’ve been developing a game called Filthy Kitchen, a side-scrolling action platformer wherein the player gets rid of flies using a boomerang-like swatter. When doing a project like this, having a powerful toolchain is essential, especially for creating graphics. Luckily, makechr version 1.3 has a new GUI that makes it easy to turn pixel art into binary data that the NES understands. Here’s a guide on how to get started. If you aren’t familiar with how NES graphics work, it might be helpful to read this earlier series of posts. To begin, download…

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  • 8-4-2016

    Slides: Demystifying Demakes

    nes

    A couple of weeks ago, I gave a talk at a local queens.js meetup about The Wit.nes, a demake I recently created. Though the talk wasn’t recorded, some folks expressed interest in knowing more about it. Below I have provided the slides I used, as well as the content, recreated from memory as best I could. Hopefully this will shed some light on how and why I made this project. This is the title! Hello everyone, I’m dustmop, I work as a freelance software develeoper in New York and I like to play, and occassionally make, video games. One particular…

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  • 6-3-2016

    The Wit.nes (demo)

    nes

    New NES game, a demake of Thekla Inc’s 2016 “The Witness”. Completely free to play over at itch.io.

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